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[CONNECT C++] mdlWindow_Draw functions conflict with fence

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I am using mdlWindow_lineDraw and mdlWindow_textDraw to display items on a view. My draw function is called from an UpdatePost ViewCallback (ViewCallback::SetUpdatePostFunction(myFunction)) all works as designed except if a fence or zoom in rectangle is active. When a fence is active my lines/text are still drawn however it is immediately erased by the fence or zoom in rectangle which I assume is also using the mdlWindow_draw functions.

Is there a way for my ViewCallBack to be compatible with fences/zoom in or be called after the fence rectangle is drawn?


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