In pre CONNECT, I do something like:
// get the view rotation RotMatrix invMatrix ={0}; mdlRMatrix_getInverse( &invMatrix, (RotMatrixP)ev.GetViewport()->GetRotMatrix() ); // rotate the view inverse rotation matrix by the ActiveAngle mdlRMatrix_rotate( &invMatrix, (RotMatrixCP)&invMatrix, 0.0, 0.0, actAng*fc_piover180 );
In CONNECT, how do I perform the equivalent of mdlRMatrix_rotate():
// get the view rotation RotMatrix invMatrix ={0}; invMatrix.InverseOf( *ev.GetViewport()->GetRotMatrix() ); invMatrix.?? // ?? the equivalent of mdlRMatrix_rotate() ??
Thanks,
Bruce