Hi Jon,
thanks for the explanation on the differences.
I know the TransientElementContainer will fix the issue as this is what I have used for several years, I am trying something new and at this point it is more about my sanity..
The reason I had come to this approach is because of the lack of TransientElementContainer in CONNECT DgnPlatformNet API , to accomplish this same thing in Connect, I had to simulate the TransientElementContainer in MDL and create a wrapper class in C# to handle transients..
The nice thing about the primitive commands in CONNECT is that you had a lot more control over the view so to accomplish what I am trying to do in V8i, all I had to do is convert my coordinate to NPC cooordinates, set the Z value to 0.99, and convert back to root coordinates.
I am in the process of converting all of the code I have written for Connect to V8i via a new framework for which I can use the same code regardless of whether I am using the V8i COM or the Connect DgnPlatformNet API
thanks for the explanation on the differences.
I know the TransientElementContainer will fix the issue as this is what I have used for several years, I am trying something new and at this point it is more about my sanity..
The reason I had come to this approach is because of the lack of TransientElementContainer in CONNECT DgnPlatformNet API , to accomplish this same thing in Connect, I had to simulate the TransientElementContainer in MDL and create a wrapper class in C# to handle transients..
The nice thing about the primitive commands in CONNECT is that you had a lot more control over the view so to accomplish what I am trying to do in V8i, all I had to do is convert my coordinate to NPC cooordinates, set the Z value to 0.99, and convert back to root coordinates.
I am in the process of converting all of the code I have written for Connect to V8i via a new framework for which I can use the same code regardless of whether I am using the V8i COM or the Connect DgnPlatformNet API