We want to scale an element and set its active angle.
We are applying the below chunk of code for scale of element. Is this the appropriate way to do it?
// where center is origin of the element and scale value as 0.25, 0.50, 0.75 DTransform3d transform = DTransform3d.FromUniformScaleAndFixedPoint(center, scale); TransformInfo transformationInfo = new TransformInfo(transform); newelement.ApplyTransform(transformationInfo);
How to set the active angle for an element and rotate it by that active angle?
Regards,
Varsha