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[CONNECT C++] DGN mesh vertex normal is lost

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Dear experts,

I create a DGN mesh model.  However, I can't get the mesh vertex normal by API PolyfaceHeader::Normal(). In result, the converted mesh looks not smooth. My question: Should all mesh data in the MicroStation carry the vertex normal data? Is there any API to generate the vertex normal for the mesh body?

In MicroStation,

My result(not smooth),


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