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RE: [CONNECT C++] Element Creation Functions and const-ness

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Thanks for pointing me in the right direction.  I used circle just as an example — what I happen to be working with is a shape.  With your clue, I found this...

#include <LinearHandlers.h>
static BentleyStatus CreateShapeElement (
  EditElementHandleR  eeh,  
  ElementHandleCP  templateEh,  
  DPoint3dCP  points,  
  size_t  numVerts,  
  bool  is3d,  
  DgnModelRefR  modelRef  
 );

Which is just what I need, and helps to jettison obsolete cargo from MDL.


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