Yes, the global origin offset is 0.00,0.00,0.00.
I used "mdlText_create( pElement, NULL, WTxtString, &Point, &Matrix, &TextSize, &textParam, NULL, model );" to create text to
have no problem.
Now, the text font used " mdlModelRef_getUorPerMaster" as unit, the font shows correct.
But if location used same unit, the location goes wrong place. There must be some other factor to use to calculate the location.
I used "mdlText_create( pElement, NULL, WTxtString, &Point, &Matrix, &TextSize, &textParam, NULL, model );" to create text to
have no problem.
Now, the text font used " mdlModelRef_getUorPerMaster" as unit, the font shows correct.
But if location used same unit, the location goes wrong place. There must be some other factor to use to calculate the location.